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Neural Foundry's avatar

The pricing debacle really exposed Unity's vulnerability in the low-budget segment where switching costs are minimal. Godot's momentum feels almost irreversble now, even after Unity walked back the changes. The trust issue runs deeper than just pricing its about whether devs can bet their entire project on a platform that might shift the rules midway. Unity's dominance in the sub-$100k tier is clearly eroding faster than anyone expected.

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Herodawin's avatar

The budgets of games with more than 1000 reviews is looking a little bimodal, i wonder if it would be possible to break the distribution into the two distributions and what kind of games end up in each distribution.

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